Been a while since I’ve done anything worth posting. But here’s an update of the Rytlock/Charr armor, with the newer shaders, for Guild Wars 2. It’s one of my favorite things I’ve made on GW2. It’s been 3 years actually when it was made. My how time flies. Still some serious texture resolution problems but it’s not in my hands anymore. Designed by the awesome Kekai Kotaki. More updates as we get closer to launch day.
Made a new portfolio page. Click image to link over:
Here’s a lion/creature study. Very much influenced by Island of Dr. Moreau and a bit from Thundercats and some anime video game i can’t remember the name of. He’s missing his sword, axe, and clothe “cape” that goes with his armor set.
posed him up real quickly so I didn’t fix much of the anatomy. Just messing with the figure (though he looks more like a baboon and will have to fix that…one day):
Been mostly drawing and studying anatomy, fabric, shading and what nots. Here’s a small peak, hopefully I’ll post up more of my inking studies too. These guys were done on little yellow notepads. Mom sent pictures of animals published by National Geographic. Nature is so beautiful and interesting.
Some recent sketches/ink practice from when I was visiting Mom in Taiwan for a few weeks. I hugged her a lot and ate a lot of home style delicious food from her and from all over and every corner. So deep in culture and that itself has itself a community it seems like. Love it. Can’t wait to go back especially to see Mom again. I should post the pictures somewhere to show what me and my wife did. Also some old sketches in the mix:
Haven’t posted much for a while. Here’s a WIP skull. It was a great study piece.
another wip. His clothes are really boring to meright now. I’ll put more effort to stylizing the clothes more when I pose him up when the basic stuff are done. I just need time. I think I’ll do Chun-Li as my next street fighter character.
Forgot about posting the high poly till one of the guys on the creature team asked for the file. I literally made this two years ago since the file was made in December 12 2008 and is the last creature I worked on on the team. Looking at it now, I should have made more sections and for the game model, more gradient of color and hue from bottom to top.
Concept art was done by the very talented Kekai Kotaki.