Some progress. Trying to texture “next gen” instead of just texturing every information as if it’s “last gen” (I hope that makes sense). So it was kind of weird trying to paint the rockets and will try to rely on the specular map for it. I am nervous about me failing horribly with the shaders in mind as well. Jeremy E. offers to help me out with learning the Unreal Engine too. What a great guy he is. I’m excited and nervous about learning something so advanced.