Here’s the current progress. Still needs tweaking in shader and mesh. Apparently there’s shadows from the low poly mesh mixed in with the normal map and his face is really low poly so there’s some weird blotches of shadows. Shaders needs tweaking too, especially the skin. Love the specularity power of the Unreal Engine (though I did over do it…I got too excited). Special thanks to Jeremy Estrellado for giving me a great in depth intro of the engine. Plus I updated my website. I need to get better and fast. Feel slow in progress.